EA gave them only 14 to 16 months to finish the game's development, thus forcing the team to crunch for an extended period and reuse assets. Depending on players' decisions and dialogue, a companion will either recognize Hawke as a friend or a rival.īioWare began the game's development during the production of Origins 's expansion pack Awakening. Players encounter various companions, who play major roles in the game's plot and gameplay. In the game, players explore and engage in combat from a third-person perspective. Set in the world of Thedas, players assume the role of Hawke, a human mage, rogue, or warrior who arrives in the city of Kirkwall as a lowly refugee, and becomes its legendary champion over a turbulent decade of political and social conflict. It is the second major game in the Dragon Age series and the successor to Dragon Age: Origins (2009). For example "chance of paralysis" probably won't work on armor since you don't attack with it, but "physical resistance" would be one that makes sense.Dragon Age II is a 2011 action role-playing video game developed by BioWare and published by Electronic Arts (EA). I would have decreased the amount for one-handed swords but I didn't want to mess with anyone's existing rune setup.Īlso it might be worth mentioning that some types of runes probably won't work in armor. I suppose I am trying to maintain a level of balance. Don't ask me why I didn't just make everything the same as swords. The material grade needs to be high enough. Remember these are the maximum possible slots and that not every item will have this many rune slots if any. Shortbow, longbow, crossbow, shields, chest armor: 2Ĭlothing, helmets, rings, amulets: 0 (unchanged) Longsword, dagger, mace, greatsword, maul, battleaxe, greataxe: 3 (unchanged)
The following list shows the maximum possible rune slots for each type of gear: The amount of slots depends on the material type of the equipment (ie.
A mod that adds rune slots to most equip-able gear in Dragon Age.